16.1
Alpine Skiing16.2
Archery16.3
American Football16.4
Athletics16.5
Aussie Rules16.6
Badminton16.7
Bandy16.8
Baseball16.9
Basketball16.10
Beach Soccer16.11
Beach Volleyball16.12
Biathlon16.13
Boxing16.14
Canoe/Kayaking16.15
Cricket16.16
Cross Country Skiing16.17
Curling16.18
Cycling16.19
Darts16.20
Diving16.21
Equestrian16.22
Fencing16.23
Field Hockey16.24
Floorball16.25
Football16.26
Formula 116.27
Futsal16.28
Golf16.29
Gymnastics16.30
Handball16.31
Ice Hockey16.32
Indy Car16.33
Judo16.34
Lacrosse16.35
Mixed Martial Arts16.36
Motor Bikes16.37
Motor Sports16.38
Nordic Combined16.39
Orienteering16.40
Pesäpallo16.41
Pentathlon16.42
Pool16.43
Rally16.44
Rowing16.45
Rugby Union16.46
Rugby League16.47
Sailing16.48
Shooting16.49
Ski Jumping16.50
Snooker16.51
Snow Boarding16.52
Speed Skating16.53
Speedway16.54
Swimming16.55
Taekwondo16.56
Table Tennis16.57
Tennis16.58
Trotting16.59
Volleyball16.60
Waterpolo16.61
Yachting16.62
Business And Politics16.63
Entertainment16.64
eSports16.65
Padel16.66
Squash16.1
Alpine SkiingIn Slalom and Giant Slalom both legs of the race must be completed for bets to stand and at least one skier must complete both runs for a head to head bet to stand. In Downhill and Super G both skiers must leave the start gate for a head to head bet to stand, if both skiers do not complete the run, the bet is void.
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.2
ArcheryThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
16.3
American football Any match which is postponed or abandoned will be voided if it is not rescheduled and completed within the same NFL weekly schedule. For example if a match initially scheduled to be played on Week 10 on a Sunday is rescheduled to Monday through Wednesday and forms part of the Week 10 Schedule then bets will stand. If it is pushed back further than Wednesday it then forms part of another week’s schedule and bets will be voided.
All matches include overtime unless otherwise specifically stated. At least 55 minutes of the match must have been played for bets to be considered valid. If this is not the case, all bets are considered void and the odds are set to 1.00. If a match ends in a draw after extra time, bets on money line are considered void and the odds are set to 1.00, all other bets are settled according to the final result.
AFC/NFC Conference Winner bets are determined by which teams advance to the Superbowl.
NFL Divisional Winners are determined by which teams are deemed division winner according to NFL.com at the completion of the NFL Regular Season.
Hallftime/Fulltime, Highest Scoring Half, Highest Scoring Quarter – These bet Groups do not include Overtime for settlement purposes.
Will Either Team Score 3 Unanswered Times – Predict whether either team will string together 3 consecutive scoring plays. A safety, field goal and touchdown count as scoring plays. PAT’s (Point after Touchdown) and 2 Pt. Conversions do not count as scoring plays as they are a continuation of the actual Touchdown.
Player Specials
For all player special bets all players involved in the must participate in the match for bets to stand. First and Last Scorer are the exception where there are No Refunds for Non-starters.
Touchdown Markets (First / Last / Anytime)
Touchdown Scorer markets relate to predicting whether a named player scores a touchdown during the specified period (Quarter / Half / Match).
For settlement purposes, a touchdown is defined as a rushing or receiving touchdown scored by the named player.
Passing touchdowns do not count towards Touchdown Scorer markets unless explicitly stated in the market name or description. Players (including quarterbacks) credited only with passing touchdowns will be settled as losing selections.
All markets are settled based on the official result and statistics provided by the relevant governing body.
Fantasy matches
In Fantasy matches two teams compete virtually only.
The winner of this match-up is the team that scores the most goals on the current match day against a real opponent including overtime. Beware: only goals are counted, victory or loss is irrelevant.
Example:
Fantasy match: Atlanta – San Francisco;
Real Matches: Atlanta – New York Jets: 24 – 13 and San Francisco – Baltimore: 30 – 33. The result of the fantasy match Atlanta – San Francisco is 24 – 30; San Francisco is the winning selection.
NFL Draft Specials
Player positions for the NFL Draft will be settled according to the position announced during the draft itself.
16.4
AthleticsThe winner is determined by the official results list. Dead heat rules apply. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants gets knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head to head or special bets involving that participant will be void, however outright bets will stand.
16.5
Aussie RulesAll match markets are based on the result excluding overtime if played unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.6
BadmintonAll bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
If a listed player doesn’t start in a singles or a doubles match the bets on this individual match will be voided. All bets on the outcome of a team match will however not be affected by any player substitutions or changes in the team line-ups. All bets stand on the outcomes of a team match, even in the event that one or more individual matches is settled by walk over decisions due to player resignation.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
Outrights: No refunds for non-starters. Dead-heat rules apply.
16.7
BandyAt least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated.If a match is played over 3 periods instead of two half the result after 45 minutes will count as the half time result for all bet groups. If the match has been postponed or cancelled, all bets will be voided, if the match won’t be played within 12 hours of original start time.
Player specials:
Any player involved in a player special must participate in the match, otherwise the bets will be voided.
16.8
BaseballMatches which are not started within 12 hours of the originally scheduled starting time will be postponed and stakes will be refunded. A match becomes official once 5 innings has been played (4.5 if the home team is in the lead). Bets on Total runs, Team totals stand if at least 9 innings are played (8.5 if the home team is in the lead) or if the outcome of the bet is already decided when the game ends. All bets include Extra Innings unless specified. If a playoff game is suspended and then resumed within 120 hours after it was suspended, all bets will stand and be settled after the completion of the game. If, for any reason, a match would end up in a draw, bets on moneyline will be voided, while all other bets stand and will be settled according to official scoring.
7 innings played as part of a double header.
Money line 5 innings need to be completed (4.5 if the home team has the lead) for the result to become official. All other bets are valid if 7 innings are played (6.5 if the home team has the lead).
Starting Pitchers:
Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid; whether the starting pitcher shown starts the match or not.
Player Specials:
Any player involved in a player special must play in the game for bets to stand. For pitchers, they must throw at least one pitch. For batters, they must make at least one plate appearance. For any games where 9 innings (8.5 if home team is in the lead) aren’t completed, all player specials will be voided, unless the outcome is already determined. The outcome may be determined by going over or the player being removed from the game before the game ends.
For any bets related to Total Bases a batter is credited as follows:
Single = 1 Base
Double = 2 Bases
Triple = 3 Bases
Homerun = 4 Bases
Reaching a base as a result of walks, hit by pitch, error, balk, fielder’s choice, passed ball, wild pitch or interference does not count towards total bases.
Special Bets / Props:
Any special bets or proposition bets strictly related to the first inning will be settled as long as the first inning is completed. Whether the rest of the game is cancelled, postponed or suspended will have no bearing on this. Any special bets or props related to who will score first will be settled based on who scores first, whether the rest of the game is cancelled, postponed or suspended will have no bearing on this.
Regular Season Series Wagering:
All scheduled games in a series must be played no later than 24 hours after the last game of the series was originally scheduled. If any game in the series is not completed during this timeframe all Series bets will be voided. All game results must become official results in the standings for bets to stand. Starting pitchers have no bearing on Series betting.
International Baseball:
Any game which is ended based on the ‘Mercy Rule’ will have action regardless of how few innings are played.
Grand Salami: At least 8 ½ innings must be played throughout all games for bets to stand. If a game is postponed, bets will be voided unless the game is played within 12 hours of original starting time. All Grand Salami bets stand, irrespective of any pitching changes throughout that particular day. If the market OVER/Under total runs is already OVER without postponed match being played bets will stand.
16.9
BasketballBets will be determined and settled on the official final score of the full match including overtime (In the case of a game finishing in a tie and no overtime being played, all markets will be settled according to the final score in regulation). There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already determined.
For Example:
1st half bets will be settled if a match is abandoned in the 2nd half and/or an Over/Under market will be settled as over if the total had already gone over before the match was abandoned.
Player Specials – All player special bets require the relevant player(s) to participate in the match. Bets will be voided if this condition is not met.
For first quarter player prop markets, the selected player must be part of the starting five; otherwise, all bets on that player will be voided.
Bet Settlement
All resulting should be based from the official source or official website of the competition in question. In cases where statistics or results from the official source are unavailable, or there is significant evidence that the website has incorrect information use of independent sources for settlement can be invoked. In cases of absence of consistent information we will settle bets based on in-house statistics. For all matches that are played as part of a two-legged tie; where the aggregate score is equal at the end of regulation time in the 2nd leg, overtime will be included to determine the outcome of 2nd leg match bets.
NBA Longterm Betting:
For regular season total win bets and matchups both teams must complete in a minimum of 80 regular season games for the bets to be valid. However if the result is already conclusive before 80 games are reached this rule doesn’t apply.
For Player Regular Season Averages Markets the Player must play 70% of his team’s games (58 in 82-game season) for the bets to be valid. As per
NBA rules.
Division Winner – Bets will be settled according to official NBA tiebreak rules
Conference Winner – The teams which advance to the NBA finals will be deemed the conference champion. This is not based on Regular Season record.
Match BettingMoney Line
Bets will be settled according to which team wins the game. Overtime counts
Spread
Bets will be settled according to which team wins the game after the point spread has been applied to the actual score. Overtime counts
Total Points
Bets will be settled according to whether the total points scored in the game is over or under the stated line. Overtime counts
Home Team Total Points
Bets will be settled according to whether the total points scored by the home team is over or under the stated line. Overtime counts
Away Team Total Points
Bets will be settled according to whether the total points scored by the away team is over or under the stated line. Overtime counts
Team to Score Last Basket
Bets will be settled according to which team scores the last basket. Overtime counts unless otherwise stated
Double Result
Bets will be settled according to the result of the game at halftime and fulltime. Both predictions must be correct for bets to be successful. Overtime counts unless otherwise stated
Winning Margin
Bets will be settled according to the winning team and their margin of victory. Overtime counts
First Half Betting
Bets will be settled according to the result of the first half only. The first half must be completed for bets to stand unless market result has already been decided.
First Half Totals
Bets will be settled according to whether the total points scored in the first half is over or under the stated line. The first half must be completed for bets to stand unless a winning market has already been established at the time of abandonment.
Second Half Betting
Bets will be settled according to the result of the second half. Overtime does not count unless otherwise stated. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
1st/2nd/3rd/4th Quarter Betting
Bets will be settled according to the result of the relevant quarter. Each specified quarter must be completed for bets to stand unless market result has already been decided. Overtime does not count.
“Race to x” Markets
Bets will be settled according to which team scores the specified total in the specified period first.
Highest Scoring Markets
If two or more quarter/halves result in the same high score, dead heat rules apply. Overtime does not count unless otherwise stated.
Will there be Overtime?
Market will be settled as yes, if the game finishes in a draw at the end of regular time, regardless of whether overtime is played or not.
Series Betting
Bets will be settled according to which team wins the given series. A series must come to a natural conclusion for bets to stand.
League Winner
Bets will be settled according to the official standings including Playoffs
Player props betting
Player must play for bets to have action. Overtime counts.
Player Free Throw Percentage
Bets taken on free throw percentage will be void if that player finishes the game with zero free throw attempts.
Double-Double and Triple-Double
A double-double is achieved when the named player reaches double figures, 10 or more, in two of the five main statistical categories: points, assists, rebounds, steals and blocks.
A triple-double is achieved when the named player reaches double figures, 10 or more, in three of the five main statistical categories: points, assists, rebounds, steals and blocks.
First Player to Score
Bets taken on first player to score will be void if that player does not start the game or if he comes on after the first point is scored.
All First Scorer type markets refer to the first basket of the game.
To Make Free Throw as first score of game
The winning selection is the player who makes the first basket of the game and it's a free throw
To Make 2-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 2-pointer
To Make 3-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 3-pointer
16.10
Beach SoccerAll bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. In the event that a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match BettingMatch resultBets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goalsBets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
HandicapBets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term BettingOutright Winner and other Competition Position betsBets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top GoalscorerBets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
16.11
Beach VolleyballAll match markets are based on the result after a maximum of 3 sets unless otherwise stated. Golden
sets do not count for settlement purposes. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Abandonments/Postponements: If a match is abandoned at any time all undetermined bets will be voided.
Main Markets: Please see Volleyball rules for further reference.
16.12
BiathlonH2H’s + Shooting H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.13
BoxingResults will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
Over/Under rounds is based on only completed rounds. The halfway point of a round is at exactly one minute and 30 seconds of a 3 minute round. Thus, 3½ rounds would be one minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered. Any other bets are graded according to their specific wording.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Odd/Even Round BettingYou're betting on: whether the fight will be won in an odd or even number round.
If the fight goes the full distance then bets will be settled as losing bets.
16.14
Canoe/KayakingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
16.15
CricketAll match markets are based on the result excluding super overs, unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match BettingWho will win the match?
a.) All match betting will be settled in accordance with official competition rules.
b.) In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD).
c.) If there is no official result, all bets will be void.
d.) In the case of a Tie, if the official competition rules do not determine a winner, then Dead Heat rules will apply. In competitions where a Bowl-Off or Super Over determines a winner, bets will be settled on the official result.
e.) In First Class matches, if the official result is a Tie, bets will be settled as a Dead Heat between both teams. If the Draw was offered, bets on the Draw will be settled as losers in the case of a Tied match.
f.) In County Championship matches where the Draw is not offered, matches will be settled on a Draw No Bet basis (i.e bets void when there is a Draw).
g.) If a match is abandoned due to external factors, bets will be void unless a winner is declared based on the official competition rules.
h.) Any bets on a game not played on the scheduled date will be declared void unless there is an official reserve day(s) then bets will stand if played on that day(s).
Match Betting: Double ChanceWill the match result be either of the three options given?
a.) A tie will be settled as a Dead Heat for the teams, and not as a Draw.
b.) All match betting will be settled in accordance with official competition rules.
c.) If there is no official result, all bets will be void.
Match Betting: Draw No BetWho will win the match given that all bets will be void if the match is a draw?
a.) A tie will be settled as a Dead Heat for the teams, and not as a Draw.
b.) All match betting will be settled in accordance with official competition rules.
c.) If there is no official result, all bets will be void.
Tied MatchWill the match be tied?
a.) All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void.
b.) For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.
Toss WinnerWho will win the toss?
Normally the Toss takes place 30 minutes before the 1st ball is bowled however times may vary depending on the competition - bets will be void if Toss result is known before bet is placed. If no Toss takes place bets are Void.
Toss/Win DoubleWho will win the toss, and then who will win the game?
Toss Winner rules as above.
First Ball of the Match/InningsWhat will happen to the first ball of the match/innings?
a.) Dead balls do not count, at least one ball must be delivered, or bets will be made void.
b.) Wides/No Balls/Leg Byes – runs allotted to these do not apply in this market e.g. 5 Wides is a settled as Wide.
c.) A Dot Ball is delivery which results in no runs, extras or wickets.
Most SixesWhich team will hit the most sixes?
a.) In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
b.) In Twenty20 matches Most Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c.) In the Hundred matches, Most Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes.
e.) Sixes scored in a super over do not count.
f.) In event of a tie Dead heat rules will apply
Most ExtrasWhich team will have the most extras added to their batting score?
a.) If a Tie is not offered, and teams finish with an equal score, Dead Heat rules will apply
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Highest First Over RunsWhich team will score the most runs in the first over of their innings?
a.) The first over must be completed for bets to stand unless settlement has already been determined. If, during the first over, the innings is ended due to external factors (including bad weather), all bets will be void, unless settlement has already been determined.
b.) Extras and penalty runs in the particular over count towards settlement.
Highest First Group of OversWhich team will score the most runs after the first specified number overs of their innings?
If the specified number of overs are not complete, the bet will be void unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Highest First Wicket PartnershipWhich team will score the most runs before losing their first wicket?
a.) If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
b.) For settlement purposes, a batsman retiring hurt does not count as a wicket.
c.) In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined.
In One Day Internationals and other 50 over limited overs matches, 1st Wicket Partnership bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In Twenty20 matches 1st Wicket Partnership bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In The Hundred matches, 1st Wicket Partnership bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.
In First Class matches the market refers only to each team’s first innings.
Match Fours/SixesHow many fours/sixes will be in hit in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) Overthrows, all run fours/sixes and extras do not count.
d.) Fours/sixes scored in a super over do not count.
e.) In First Class games, only the first innings will count.
f.) Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total.
Match ExtrasHow many extras will be scored in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result.
d.) If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
e.) Extras in a super over do not count.
Match Run OutsHow many run outs will there be in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) Run outs in a super over do not count.
Match DucksHow many ducks will be scored in total in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) A duck is classed as someone being dismissed for zero runs.
d.) Retired hurt does not count as a dismissal. Ducks in a super over do not count.
Match WidesHow many wides will be scored in total in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) Any runs resulting from a wide delivery, except penalty runs, will count towards the final total.
d.) Wides in a super over do not count.
Match Wickets/Stumpings/No Balls/MaidensHow many wickets/stumpings/maidens will fall in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) Retired hurt does not count as a dismissal.
d.) Super Over does not count.
Total Match RunsHow many runs will be scored in the match?
a.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
b.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) Super over do not count.
Man of the MatchWho will be named man of the match?
a.) Bets will be settled on the officially declared player or man of the match.
b.) Dead Heat rules apply.
c.) If no man of the match is officially declared, all bets will be void.
d.) Bets will stand on Impact Players who either Bat or Bowl during the match.
Match Top BatsmanWhich batsman will score the most runs in the match?
a.) The result of this market is determined on the batsman with the highest individual score in the match.
b.) In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
c.) Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
d.) When two or more players score the same number of runs, dead-heat rules will apply.
e.) Runs scored in a super over do not count.
f.) If a player was named at the toss, but is later substituted, that player will still be counted, as will the replacement player.
Match Top BowlerWhich bowler will take the most wickets in the match?
a.) The result of this market is determined on the bowler with the most wickets in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
b.) Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
c.) If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply.
d.) Wickets taken in a super over don’t count.
e.) If a player was named at the toss, but is later substituted, that player will still be counted, as will the replacement player.
Runs in OverHow many runs will be scored in the specified over?
a.) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over will be considered complete unless the innings is ended due to external factors (including bad weather), in which case all bets will be void, unless settlement has already been determined.
b.) If the over does not commence for any reason, all bets will be void.
c.) Extras and penalty runs in the particular over count towards settlement.
d.) In the Hundred each Over will consist of 5 balls (ie Runs in 1st Over will apply to Balls 1-5, including any extra deliveries bowled due to wides and no balls).
Boundary in OverWill there be a boundary scored in the specified over?
a.) Only boundaries scored from the bat (from any delivery), will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
b.) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over will be deemed to be complete unless the innings is ended due to external factors (including bad weather), in which case all bets will be void, unless settlement has already been determined.
c.) If the over does not commence for any reason, all bets will be void.
d.) Extras and penalty runs in the particular over count towards settlement.
Wicket in OverWill a wicket fall in the specified over?
a.) For settlement purposes, any wicket will count, including run outs. A batsman retiring injured does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball.
b.) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
c.) If the over does not commence for any reason, all bets will be void.
Over Odd/EvenWill the number of runs scored in the specified over be odd or even?
a.) Zero will be considered an even number.
b.) The specified over must be completed for bets to stand, unless settlement has already been determined. If an innings ends during an over, that over will be considered complete unless the innings is ended due to external factors (including bad weather), in which case all bets will be void, unless settlement has already been determined.
c.) If the over does not commence for any reason, all bets will be void.
d.) Extras and penalty runs in the over count towards settlement.
Runs in Groups of OversHow many runs will be scored in the specified number of overs?
a.) If the specified number of overs are not complete, the bet will be void unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.
b.) In ODIs, T20s and The Hundred, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.
c.) In the Hundred each Over will consist of 5 balls (ie Runs in 1st Over will apply to Balls 1-5, including any extra deliveries bowled due to wides and no balls).
Five Over RunsHow many runs will be scored within a specific block of 5 overs?
a.) 3-way market includes "Between" options. If the score falls exactly on the boundary of the range "Between" it is inclusive of the boundary numbers. (i.e. Between 35 and 40, includes the scores 35 and 40).
b.) In ODIs, T20s and The Hundred, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.
c.) In the Hundred each Over will consist of 5 balls (ie Runs in 1st Over will apply to Balls 1-5, including any extra deliveries bowled due to wides and no balls).
d.) If the specified number of overs are not complete, the bet will be void unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.
Runs in SessionHow many runs will be scored in the specified session?
a.) The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
b.) If less than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
Innings RunsHow many runs will the batting team score in the current innings?
a.) In Test or First Class Matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
b.) In One Day Internationals and other 50-Over limited matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c.) In Twenty20 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) In T10 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e.) In The Hundred matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. For clarity, Innings in the Hundred consist of 20x5 ball overs.
f.) Pre match Innings runs bets will stand regardless of whether a team bats first or second. If a team bats second and does not have the opportunity to reach the Innings run line offered pre match, bets still stand. Bets will be void if it has not been possible to complete 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction.
Batsman RunsHow many runs will the named batsman score?
a.) If the batsman finishes the innings without being declared out, the team reaches the end of their allotted overs, or the team reaches their target, his score will be the final result.
b.) If a batsman does not bat, the bet will be void.
c.) If a batsman is not in the starting 11, bets will be void.
d.) If a batsman retires injured, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will remain as it stood when the batsman retired.
e.) In One Day Internationals and other 50-Over limited matches, Batsman Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
f.) In Twenty20 matches, Batsman Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
g.) Runs scored in a Super Over do not count.
Batsman Fours/SixesHow many fours/sixes will the named batsman hit?
a.) If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours/sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
b.) If a batsman retires hurt, but returns later, the total fours/sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
c.) In One Day Internationals and other 50 Over limited overs matches, Batsman Fours/Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) In Twenty20 matches Batsman Fours/Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e.) In The Hundred matches, Batsman Fours/Sixes bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
f.) Only fours/sixes scored from the bat (off any delivery - legal or not) will count towards the total fours/sixes.
g.) Fours/Sixes scored in a super over do not count.
Batsman MilestonesWill the named batsman reach the specified milestone?
a.) If the batsman finishes the innings without being declared out, the team reaches the end of their allotted overs, or the team reaches their target, his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
b.) If a batsman retires injured, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will remain as it stood when the batsman retired.
c.) In One Day Internationals and other 50-Over limited matches, Batsman Milestone bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) In Twenty20 matches, Batsman Milestone bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e.) Runs scored in a Super Over do not count.
Method of DismissalHow will the named batsman be out?
a.) If the specified batsman is not out, all bets will be void.
b.) If the specified batsman retires injured, and does not return to bat later, all bets will be void.
c.) If that batsman does return to bat later and is out, bets will stand.
d.) If the specified batsman retires out, all bets will be void.
Fall of Next WicketHow many runs will the batting team have scored when the next wicket falls?
a.) If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
b.) For settlement purposes, a batsman retiring hurt does not count as a wicket.
c.) In One Day Internationals and other 50 Over limited overs matches, Fall of Wicket bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) In Twenty20 matches Batsman Fall of Wicket bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e.) In The Hundred matches, batsman Fall of Wicket bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
Next Man OutWhich batsman will be the next to be dismissed?
a.) If either batsman retires injured or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void.
b.) If no more wickets fall, all bets will be void.
Batsman/Bowler Match BetWhich of the named players will score the most runs/take the most wickets?
a.) In One Day Internationals and other 50 Over limited overs matches, Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
b.) In Twenty20 matches Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.
c.) In The Hundred matches, Match Bets will be void if the scheduled number of overs for the innings is reduced by three or more 5-ball overs after the bet was placed, unless settlement of the bet is already determined.
d.) Both players must be named in the starting eleven. If either does not then subsequently bat, all bets are still settled as normal.
e.) Runs scored in a super over do not count.
f.) If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply.
All-Rounder Match BetWhich of the named players will score the most points in the player performance scoring system?
a.) Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
b.) In One Day Internationals and other 50 Over limited overs matches, All Rounder Matchbets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c.) In Twenty20 matches All Rounder Matchbets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) In The Hundred matches, All Rounder Match Bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e.) Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl, then all bets are still settled as normal.
f.) Points scored in a super over do not count.
Series Bettinga.) Outright bets on a series will stand as long as at least one match has been completed.
b.) If there is a reduction in the number of matches in a series, either during or prior to its commencement, then bets on Series Result, Top Run Scorer and other markets not directly involving the series score will stand.
c.) If there is no further action after a bet has been placed (i.e. the series is abandoned) then all bets will be void.
Series Handicapa.) Bets void if the scheduled number of matches changes after the market has formed.
Series Correct ScoreBets on the Series Correct Score will be void if the number of scheduled games are not played, unless the settlement of the bet is already determined.
Fifty/Hundred in MatchWill there be a fifty/hundred scored in the match?
a.) Any score of 50 and above counts as a fifty. Similar for hundred.
b.)In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
c.) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Player Wicketsa.) In One Day Internationals and other 50-Over limited matches, Player Wickets bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
b.) In Twenty20 matches, Player Wickets bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c.) In The Hundred matches, Player Wickets bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d.) Wickets taken in a Super Over do not count.
e.) In First Class/Test matches the market refers only to wickets taken in the first innings, unless otherwise specified.
Delivery MarketsRuns off Delivery eg. How many runs will be scored off the specified delivery?
Exact Runs off Delivery eg. How many runs will be scored off the specified delivery?
The result will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the 5th ball bowled in the innings will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled in the innings will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls bowled, the 6th ball bowled in the innings will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats.
Venue ChangeIf the match is no longer being played at the advertised venue, the bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
16.16
Cross Country SkiingH2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.17
CurlingOutrights: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.
Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting; For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank. (0-0)
16.18
CyclingStage Rider H2H’s - One day Races: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (UCI, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters. Dead Heat Rules apply.
Outright Rider Matchbets - Stage Races: Winning bets must predict which of the two riders will finish first in the race. Both riders must start for bets to stand. If both riders retire from the race then the rider that completed the most stages, regardless of their time or standings at the time, will considered the winner. If both riders retire on the same stage the selection will be void.
Abandoned Races: All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.
Postponed/Rearranged Races:All bets will be void on races that are postponed, rearranged or moved to a different venue.
16.19
DartsIf a match is abandoned at any time all undetermined bets will be void
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
The Premier League Outright refers to the playoff winner, not to the league table following the week 15.
Match result: If the match starts but doesn’t finish the player that progresses to the next round will be deemed the winner. A Premier League match will be settled based on the official result.
For Premier League, we offer 3-Way and 2-Way markets. Bets placed on 2-way market will be voided if the result is a draw.
16.20
DivingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
16.21
EquestrianThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
16.22
FencingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
16.23
Field HockeyThe winner is determined by the official results list.
16.24
FloorballAll bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours. If one or more participants fail to take part in a specified event, bets will be voided. At least 55 minutes of a match must have been played in order for bets to be considered valid. All bets are regular time unless otherwise stated.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
16.25
FootballAll bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. For abandoned events, at least 80 minutes of the match must be played for bets to be considered valid. Any bets where the result is conclusively known before regular time is completed or before a match is abandoned should be settled regardless if 80 minutes are completed or not.
For the purpose of reference, matches listed specifically as “Youth” take into account Football matches played between teams where the players are 23 years of age and below.
Main betting markets (such as Match Result, Total Goals, and Correct Score) will be settled in accordance with the official result provided by the relevant governing body.
Football statistics markets (including but not limited to Shots, Assists, Passes, and Tackles) will be settled using data provided by Opta, In the event that Opta data is unavailable or inconclusive, secondary sources such as official match reports, TV broadcasts, streaming services, or reputable third-party sites may be used at Spino’s discretion
Unless backed by un-contradictory evidence, Spino will not acknowledge any complaints deriving from a personal interpretation of these terms.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Friendlies and Events with Unusual Game Format
Unless otherwise stated, bets placed on matches played with unusual game formats (i.e. games not played as 2 x 45 minute halves) will be declared void.
Card MarketsOnly cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Booking PointsYellow card is 10 points
Red card is 25 points
A maximum of 35 points can be awarded per player. i.e. Two yellow cards resulting in a red card will be counted as one yellow card (10 points) and one red card (25 points).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Corner MarketsOnly corners that are taken will count. If a corner is re-taken, it will only count as one corner.
Player SpecialsBets placed on players that take part at any point during the match will be considered valid unless stated in the market specific rule/description, irrespective of the time of inclusion/substitution of the player. Own goals do not count for the settlement of this offer.
For long term player bets, the player must finish the competition with the same team he started for bets to stand.
Match BettingMatch resultBets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goalsBets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap (3-way)This market involves choosing one of the possible three outcomes after a listed number is added (+) to or subtracted (-) from a team’s score.
Example 3-way Handicap on Match Result: Team A (-3), Draw (-3), Team B (+3), where Team A is given a 3 goal handicap in the match.
- For outcome 1 to win, Team A must win with a bigger margin than the listed handicap (by 4 goals or more).
- For outcome X to win, Team A must win with an exact margin of 3 goals (3-0, 4-1, 5-2, etc).
- For outcome 2 to win, Team B must win, draw, or lose by a smaller margin that the listed handicap (not more than a 2 goal margin).
Double chanceBets will be settled according to whether the final match result ends in one of the two displayed selections.
Both teams to scoreBets will be settled according to whether the match will end with both teams scoring at least one goal.
Both teams to score No drawIf both teams score a goal and one team win, bet is settled as ‘yes’. If the result is ‘win to nil’ or a draw, bet is settled as ‘No’.
Interval BettingBets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.
For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action need to be re-taken, bets will be settled with the outcome achieved from the re-taken action.
For clarification purposes, the 1st minute of the match is 0:00 - 0:59, 2nd minute is 1:00 - 1:59, 3rd minute is 2:00 - 2:59, and so on. For example, the timeframe 61-75 Mins refers to the period 60:00 – 74:59.
Occurrences in added injury time at the end of a half will be deemed to have occurred in timeframes which include the last minute of the respective half.
Rest of Match ResultAll bets are settled according to the score line for the remainder of the game after the bet has been placed, any goals prior to the bet are ignored for settlement purposes.
Half time/Full timeBets will be settled according to the result of the match at half-time and full-time.
Correct scoreBets will be settled according to the exact score line of the match.
Correct score – 1st HalfBets will be settled according to the exact score line of the match at half time.
Home/Away team - Number of goalsBets will be settled according to whether the total number of goals scored by the nominated team is over or under the stated line.
Home/Away team first goalBets will be settled according to whether the nominated team’s first goal was scored in the first half, second half or no goals scored at all.
Home/Away team to win to nilBets will be settled according to whether the nominated team wins the match and also kept a clean sheet.
Winning marginBets will be settled according to the margin that the nominated team wins the match e.g. Home team by exactly one goal. One selection will be available in case of draw result.
Total goalsBets will be settled according to the exact number of goals scored during the match.
Number of goals – 1st halfBets will be settled according to whether the total number of goals scored during the first half is over or under the stated line.
Half with most goalsBets will be settled according to which half will have the most goals. Equal number of goals will be an available selection in this market.
Half time resultBets will be settled according to which team is winning at the end of the first half of the match e.g. Home team, Draw or Away team.
Draw no betBets will be settled according to which selection is the final result of the match. Stake will be returned if match ends in a draw.
Asian Handicap (2-way)This is a market with only two outcomes where a handicap is added (+) to or subtracted (-) from a team’s score. Asian Handicaps can be:
- Whole-ball (-2, -1, 0, 1, 2) – The handicap is applied to the final outcome of the match or specified period. If the number of goals for each team are level after the handicap adjusted final score, bet will be voided.
- Half-ball (-1.5, -0.5, +0.5, +1.5) – The handicap is applied to the final outcome of the match or specified period.
- Quarter-ball (-0.75, -0.25, +0.25, +0.75) – In this type of handicap, the stake is split equally between the nearest whole-ball and the nearest half-ball. For example, a bet on -0.75 is split into half on -0.5 and the other half on -1.0, while a bet on +1.25 is split into half on +1.0 and the other half on +1.5. This means that each half of the bet can have a different result. So a bet could result as half-won and half void, or half-lost and half void.
Examples:
- Team A -0.5 vs Team B +0.5 => A bet on Team A will win if Team A wins the match. A bet on Team B will win if Team B wins or draws the match.
- Team A -1.0 vs Team B +1.0 => A bet on Team A will win if Team A wins by 2 goals or more. A bet on Team B will win if Team B wins or draws the match. If Team A wins by exactly 1 goal, all bets will be voided as there is no winner.
- Team A -0.25 vs Team B +0.25 => A bet of $10 on Team A is split into a bet of $5 on Team A 0 and a bet of $5 on Team A -0.5. If Team A wins the match, the overall bet (both halves) is won. If Team A draws the match, half the stake (on -0.5) loses and the other half (on 0) is voided. If Team A loses, the entire bet is lost.
A bet of $10 on Team B is split into a bet of $5 on Team B 0 and a bet of $5 on Team B +0.5. If Team wins the match, the overall bet (both halves) is won. If Team B draws the match, half the stake (on +0.5) is won and the other half (on 0) is voided. If Team B loses, the entire bet is lost.
The table below illustrates some possible scenarios:
| Handicap | Team Result | Bet Result | Handicap | Team Result | Bet Result |
|---|
| 0 | Win | Win | 0 | Win | Win |
| Draw | Stake refund | Draw | Stake refund |
| Lose | Lose | Lose | Lose |
| -0.25 | Win | Win | +0.25 | Win | Win |
| Draw | Half lose | Draw | Half win |
| Lose | Lose | Lose | Lose |
| -0.50 | Win | Win | +0.50 | Win | Win |
| Draw | Lose | Draw | Win |
| Lose | Lose | Lose | Lose |
| -0.75 | Win by 2+ | Win | +0.75 | Win | Win |
| Win by 1 | Half win | Draw | Win |
| Draw | Lose | Lose by 1 | Half lose |
| Lose | Lose | Lose by 2+ | Lose |
| -1.00 | Win by 2+ | Win | +1.00 | Win | Win |
| Win by 1 | Stake refund | Draw | Win |
| Draw | Lose | Lose by 1 | Stake refund |
| Lose | Lose | Lose by 2+ | Lose |
| -1.25 | Win by 2+ | Win | +1.25 | Win | Win |
| Win by 1 | Half lose | Draw | Win |
| Draw | Lose | Lose by 1 | Half win |
| Lose | Lose | Lose by 2+ | Lose |
| -1.50 | Win by 2+ | Win | +1.50 | Win | Win |
| Win by 1 | Lose | Draw | Win |
| Draw | Lose | Lose by 1 | Win |
| Lose | Lose | Lose by 2+ | Lose |
| -1.75 | Win by 3+ | Win | +1.75 | Win | Win |
| Win by 2 | Half Win | Draw | Win |
| Win by 1 | Lose | Lose by 1 | Win |
| Draw | Lose | Lose by 2 | Half lose |
| Lose | Lose | Lose by 3+ | Lose |
| -2.00 | Win by 3+ | Win | +2.00 | Win | Win |
| Win by 2 | Stake refund | Draw | Win |
| Win by 1 | Lose | Lose by 1 | Win |
| Draw | Lose | Lose by 2 | Stake refund |
| Lose | Lose | Lose by 3+ | Lose |
Asian LinesAn Asian Line is a bet on whether the specified total outcome (goals, corners, cards) in the match or specified period will be over or under the listed line. Asian Lines can be:
- Whole-ball (1, 2, 3) – Bet on whether the total result in the match or specified period is over or under the listed line. If the total result is equal to the listed line, bet will be voided.
- Half-ball (0.5, 1.5, 2.5, 3.5) – Bet on whether the total result in the match or specified period is over or under the listed line.
- Quarter-ball (0.25, 0.75, 1.25, 1.75) – In this type of line, the stake is split equally between the nearest whole-ball and the nearest half-ball. For example, a bet on Over 2.25 is split into half on Over 2.0 and the other half on Over 2.5, while a bet on Over 2.75 is split into half on Over 2.5 and the other half on Over 3.0. This means that each half of the bet can have a different result. So a bet could result as half-won and half void, or half-lost and half void.
First/Last team to scoreBets will be settled according to which Team scores the first/last goal. Own goals count towards this bet.
Total goals – 1st HalfBets will be settled according to the exact number of goals scored during the first half of the match.
Number of goals – Odd/EvenBets will be settled according to whether the total number of goals will be an odd or an even number. No goals is considered as Even for betting purposes.
Double chance – 1st HalfBets will be settled according to whether the half time match result ends in one of the two displayed selections.
Home win no betBets will be settled according to which selection is the final result of the match. Stake will be returned if Home team wins the match.
Away win no betBets will be settled according to which selection is the final result of the match. Stake will be returned if AWAY team wins the match.
Home/Away team to score in both halvesBets will be settled according to whether the nominated team scores both in the first half and the second half.
Home/Away team to win 1st or 2nd halfBets will be settled according to whether the nominated team scored more goals than his opponent either in the first half or the second half.
Goal In Both Nets
Bets will be settled according to whether or not a goal will be scored in both goal nets, one on either side of the pitch.
E.g. when a team scores in both halves, bets on ‘Yes’ will be settled as winners since this means that they scored on either side of the pitch, utilising both nets. On the other hand, if a team wins 2-0 and scores both its goals in the same half then bets on ‘No’ will be settled winners since both goals were scored on the same side of the pitch, utilising only one net.
Goal in Both Halves
Bets will be settled according to whether there will be a goal scored in both the 1st Half and the 2nd Half of the match.
Result + Number of goalsBets will be settled according to which team wins the match and to whether the total number of goals scored in the match is over or under the stated line.
Result + Both teams to scoreBets will be settled according to which team wins the match and to whether the match will end with both teams scoring at least one goal.
To AdvanceBets will be settled according to which team advances to the next round.
Method of victoryBets will be settled according to how the tie will be decided.
Own goalBets will be settled according to whether there was an own goal during the match. Only official decisions count towards this bet.
PenaltyBets will be settled according to whether a penalty will be awarded during the match.
Red CardBets will be settled according to whether any player playing on the pitch will be sent off during the match. For betting purposes non-playing staff and players on the bench do not count towards this bet.
Goals after 90th minuteBets will be settled according to whether a goal was scored from 90.00 onwards.
WoodworkWe only count a shot against the woodwork if it is a direct shot with no deflections. Instances where the ball hits the woodwork which results directly in a goal, do not count as woodwork being hit.
Run of playBet will be settled according to which team will be first team to take the lead in combination with the final result at the end of the scheduled 90 minutes played (including added time) regardless of how often the lead may change in between.
Type of first goalBets will be settled according to how the first goal of the match was scored. Free kick is the winning option only when the free kick taker scores directly and is officially awarded the goal.
Kick offBets will be settled according to which team will be kicking off the start of the match. Any bets placed 10 minutes from kick off will be voided.
Number of foulsBets will be settled according to how many fouls will be committed during the match.
Most fouls committedBets will be settled according to which team will commit the most number of fouls during the match.
Home/Away team – Number of fouls committedBets will be settled according to how many fouls will be committed by the nominated team during the match.
First cardBets will be settled according to which team receives the first card of the match.
Number of cardsBets will be settled according to how many cards will be shown during the match.
Home/Away team - Number of cardsBets will be settled according to how many cards will be shown to the nominated team during the match.
Most cardsBets will be settled according to which team receives the most cards during the match.
First cornerBets will be settled according to which team will be awarded the first corner of the match.
Number of corners – 1st HalfBets will be settled according to how many corner kicks will be taken during the first half of the match.
Number of cornersBets will be settled according to how many corner kicks will be taken during the match.
Corner handicapBets will be settled according to which Team will take the most number of corner kicks in the match after the handicap line has been applied.
Home/Away team - Number of cornersBets will be settled according to how many corner kicks will be taken by the nominated team during the match.
Most cornersBets will be settled according to which Team will take the most number of corner kicks in the match.
Substitution – 1st HalfBets will be settled according to whether a substitution was made during the first half of the match. Substitutions made during half time break do not count.
Number of substitutionsBets will be settled according to how many substitutions will be made during the match.
Substitute to scoreBets will be settled according to whether a player that started from the bench of either teams will score at any time during the match.
Added time – 1st HalfBets will be settled according to the number of minutes shown on the board of the 4th official in the first half. All minutes played beyond will be disregarded.
Added time – 2nd HalfBets will be settled according to the number of minutes shown on the board of the 4th official in the second half. All minutes played beyond will be disregarded.
Most throw insBets will be settled according to which team will have the most number of throw ins during the match.
Number of total shots on targetBets will be settled according to whether the Total number of shots on target in the match is over or under the stated line.
Home/Away team - Number of total shots on targetBets will be settled according to whether the total number of shots on target in the match for the nominated team is over or under the stated line.
Most shots on targetBets will be settled according to which team will have the most number of shots on target during the match.
Number of offsidesBets will be settled according to how many times the match will be stopped due to a player being caught in an offside position.
Possession handicapBets will be settled according to which team will have the highest Possession percentage in the match after the handicap line has been applied.
Home/Away team – Possession %Bets will be settled according to whether the Possession Percentage of the nominated team at the end of the match is over or under the stated line.
Most possession %Bets will be settled according to which team will have the highest Possession percentage in the match.
VAR on-field reviewFor betting purposes, an on-field VAR review is when the referee stops the match to review the incident himself on the field. Any silent checks made by VAR or any other form of VAR reviews do not count towards settlement of this market.
Any decision taken by the Video Assistant Referee (VAR) which contradicts the original decision taken by the officials on the pitch, will result in all bets placed in the timeframe between the occurrence of the original incident and the referee's final decision on the incident being deemed as void. Any odds on markets which were not affected by the original incident will stand
Goalscorer MarketsIn the event of a dispute over who scored a goal, settlement will be based on the outcome given by the official governing body. In matches/events where the official governing body is not previously acknowledged (e.g. Friendly matches), the settlement will be based on first hand viewing or other public sources.
In-Play Next GoalscorerEvery effort will be made to quote all players for a team. However, should the next goal be scored by a player not originally quoted, that player will still count as the winner. Bets on players not taking part in the match will be void. All players that have been on the field of play before the next goal is scored will be deemed runners. Settlement will not include any outcomes obtained during eventual Extra Time and/or Penalty Shoot-outs. Own goals do not count.
Next Goalscorer (Goal 1)Bets will be settled according to which player scores the First Goal of the match. In the event that the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Last GoalscorerBets will be settled according to which player scores the Last goal of the match. All players taking part in the match will be considered valid for Last Scorer betting. Any unlisted players will count as winners should they score the last goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Anytime GoalscorerBets will be settled according to whether the nominated player will score during the match.
Player to score 2 or moreBets will be settled according to whether the nominated player will score two goals or more during the match.
Player to score a Hat-TrickBets will be settled according to whether the nominated player will score three goals or more during the match.
Player to be shown a cardBets will be settled according to whether the nominated player receives a card during the match.
Player to receive a red cardBets will be settled according to whether the nominated player gets a red card during the match.
Player to score and his team winsBets will be settled according to whether the nominated player scores and his team wins.
Player to score in both halvesBets will be settled according to whether the nominated player scores in both halves of the match. The player must play a part in both halves for bets to stand.
Player to score from outside the boxBets will be settled according to whether the nominated player scores from outside the box also known as penalty area. The whole ball must be outside the penalty area at the time it was hit to count.
Player to score a headerBets will be settled according to whether the nominated player scores a header.
Player to score from a direct free kick
Bets will be settled according to whether the nominated player scores from a direct free kick. Bets will be settled as won only in the event that the goal is officially awarded to the free kick taker.
Player shots on target Over/Under – Bets will be settled according to how many shots on target the selected player has taken during the match. A shot on target is any intentional goal attempt that either ends up in the net, would have gone into the net but is saved by the goalkeeper or would have gone into the net but is stopped by a defender who is the last man. Shots hitting the frame of the goal are not considered as a shot on target unless the same shot results in a goal. Shots blocked by a player who is not the last-man, are not counted as a shot on target.
Player Total Shots Over/Under - Bets will be settled according to how many total shots the selected player has taken during the match. A shot is defined as any intentional goal attempt that:
A shot is defined as any intentional goal attempt that:
a) Goes into the net
b) Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
c) Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
d) Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
e) Hits the frame of the goal.
Player fouls committed Over/Under - Bets will be settled according to how many fouls the selected player has committed during the match.
Player Fouls Suffered Over/Under - Bets will be settled according to how many times the selected player is fouled during the match.
Number of Attempted Passes Over/Under - Bets will be settled according to the number of attempted passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Number of Completed Passes Over/Under - Bets will be settled according to the number of Completed passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Player offside infringements Over/Under - Bets will be settled according to the number of times the selected player is caught offside during the match.
Player Total Tackles Over/Under - Bets will be settled according to how many tackles the selected player makes during the match. A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Player to win a penaltyBets will be settled according to whether the player was fouled inside the box resulting in a Penalty. Penalties resulted from a handball do not count towards this bet.
Player to Score the Winning GoalBets will be settled according to whether the player scores the game winning goal. A goal is considered game winning when the team would win the game without scoring any more goals, for example, the winning team's third goal in a 5–2 win.
Player to play the whole matchThe player must start the match for bets to be considered valid. Bets will be settled according to whether or not the selected player plays the full match.
To be sent to the standsBets will be settled based on whether the named manager/coach will be excluded from pitchside by the match official during the course of play. If a manager/coach begins the game in the stands or chooses himself to move away from the technical area and into the stands during the match this will not count towards settlement. If a manager/coach spends the entire game in the stands of his own accord, bets will be settled as void.
Man of the matchBets will be settled according to the man of the match as announced by the official governing body such as FIFA for World Cup matches etc. If no man of the match is announced by the official governing body, bets will be settled based on the player presented with the man of the match award by the main UK television broadcaster in the following priority order unless otherwise stated: i) BBC/ITV ii) Sky iii) BT Sport iv) Euro Sport.
If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits. In the event that more than one player are being presented with the award, then dead heat rules will apply.
Any unlisted players will count as winners should they receive the man of the match award. Players who take any part in the match will be deemed valid runners for the award.
Long-Term BettingOutright Winner and other Competition Position bets
Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs. This also includes competitions that are divided halfway through the season.
An exception to this rule is in South American Leagues, where if two teams are tied first on points, a playoff match will be played to determine the league winner. In such instances the winner of the playoff match will be the winner of the outright.
Top GoalscorerBets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Straight ForecastBets will be settled according to which team places first and which team places second at the end of the competition.
Dual ForecastBets will be settled according to which two teams places first and second at the end of the competition irrespective of their order in which they qualify.
Origin of winnerBets will be settled according to which group the eventual winner would have qualified from.
First time winnerBets will be settled according to whether the competition winner has ever won the same competition before.
Team to score mostBets will be settled according to which team scores most goals in the competition. Dead heat rules apply.
Team to score leastBets will be settled according to which team scores the least amount of goals in the competition. Dead Heat rules apply.
Team to concede mostBets will be settled according to which team concedes most goals in the competition. Dead heat rules apply.
Team to concede leastBets will be settled according to which team concedes the least amount of goals in the competition. Dead heat rules apply.
Team to receive the highest number of yellow cardsBets will be settled according to which team will get the highest number of yellow cards during the competition. Dead heat rules apply.
Team to receive the highest number of red cardsBets will be settled according to which team will get the highest number of red cards during the competition. Dead heat rules apply.
Highest scoring groupBets will be settled according to which group will have the highest amount of goals scored. Dead heat rules apply.
Lowest scoring groupBets will be settled according to which group will have the lowest amount of goals scored. Dead heat rules apply.
Best Player AwardBets will be settled according to which player will be awarded the Best Player award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Ball Award’ is used for settlement purposes.
Best Young Player AwardBets will be settled according to which player will be awarded the Best Young Player award or any equivalent awards of the competition.
Best Goalkeeper AwardBets will be settled according to which player will be awarded the Best Goalkeeper award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Glove Award’ is used for settlement purposes.
Best Defender AwardBets will be settled according to which player will be awarded the Best Defender award or any equivalent awards of the competition.
Best Midfielder AwardBets will be settled according to which player will be awarded the Best Midfielder award or any equivalent awards of the competition.
Best Forward AwardBets will be settled according to which player will be awarded the Best Forward award or any equivalent awards of the competition.
Team of the TournamentBets will be settled according to which player makes it for the official team of the tournament irrespective of their position. In the event that no official listing is announced all bets will be deemed void.
Best finishing positionBets will be settled according to which teams will have the best finishing position from the listed selections at the end of the competition. Dead heat rules apply.
Top listed GoalscorerBets will be settled according to which player from the listed selections scores most goals in the competition? Dead heat rules apply.
Round of eliminationBets will be settled according to which round the nominated team will be eliminated from.
Team Top GoalscorerBets will be settled according to which player scores the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Team Top Assist playerBets will be settled according to which player assists the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Dead heat rules apply.
Team to qualify from group stageBets will be settled according to whether the nominated team will manage to qualify to the knock out rounds of the completion.
Group stage - Exact pointsBets will be settled according to the exact Total number of Points at the end of the group stages phase of the competition.
Group stage - Number of pointsBets will be settled according to whether the Total number of points at the end of the group stages phase of the competition is over or under the stated line for the nominated team.
Team group stage - Number of goals scoredBets will be settled according to whether the amount of goals scored by the nominated team in the competition is over or under the stated line.
Team group stage - Number of goals concededBets will be settled according to whether the amount of goals conceded to the nominated team in the competition is over or under the stated line.
Team group Stage - Number of yellow cardsBets will be settled according to whether the amount of yellow cards suffered by the nominated team in the competition is over or under the stated line.
Last team to remain unbeatenBets will be settled according to which team will have the highest number of wins and draws before losing a match. Dead heat rules apply.
Top scorer and his team wins the competitionBets will be settled according to which of the listed players wins the Top Goalscorer as well as his team wins the competition.
Most clean sheetsBets will be settled according to which team will have the most amount of clean sheets in the competition. Dead heat rules apply.
Most assistsBets will be settled according to which player accumulates the highest number of assists in the competition. Dead heat rules apply.
Team to reach 7 goals firstBets will be settled according to which team will score 7 goals first in the competition. Own Goals do not count. The team that scores 7 goals in the least amount of minutes played will be declared the winner of the bet.
Handicap league winnerBets will be settled according to which Team wins the competition after the handicap line has been applied to every team.
Top of league on 25 December / 31 DecemberBets will be settled according to which team will be top of the league at the end of 25 December / 31December
Match/Team/Player PropsBets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Settlement of the following markets will be determined by Opta provided data. When the data is unavailable or inconclusive, secondary sources such as official match reports, TV broadcasts, streaming services, or reputable third-party sites may be used at Spino’s discretion
Super Sub
Core player facing rules - Super Sub is available in selected Football Player markets. Super Sub markets will feature the Super Sub Icon .
- Super Sub markets refer to the Normal Time game period and do not include Extra Time and Penalty Shootout, unless explicitly stated.
- Bets where your initial player selection did not take part in the match will be voided.
- If you place a Super Sub bet and the selected player gets substituted, the bet will continue to be active for the direct substitute player and will be resulted accordingly. Non-direct substitute players of your original selection do not participate in Super Sub.
- Super Sub Selections can participate in Single, Combination, Systems, and Bet Builder bets
- Your Bet Builder Super Sub selection(s) will be automatically voided if the player to substitute your selection already participates as a selection in other identical or directly linked market(s) of the same Bet Builder.
Example:
A Bet Builder consists of 2 selections:
| Bet Builder selections | Status |
|---|
| Player A to score, including substitute | Not settled |
| Player B to score | Not settled |
During the game period of the betting markets, Player A is substituted out for Player B.
According to the game rules, this will automatically void the “Player A to score, including substitute” market for this specific Bet Builder:
| Bet Builder selections | Status |
|---|
| Player A to score, including substitute | Void |
| Player B to score | Not settled |
The same settlement process after such a substitution applies to Bet Builder selections that are directly linked probabilities, but not identical, for example:
| Bet Builder selections | Status |
|---|
| Player A to score, including substitute | Void |
| Player B Shots on Goal | Not settled |
If your bet has already won and the selected player gets substituted afterwards, your bet will still be a win.
Shots On Target (including Headers)A shot on target is defined as any goal attempt that is a deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal.
A shot hitting the frame of the Goal is classified as a Shot Off target unless the ball subsequently enters the net.
Shots Off Target (including Headers)A deliberate attempt to score that misses the target, without contact from a player diverting the ball from on target to off target.
A shot hitting the frame of the Goal is classified as a Shot Off Target unless the ball subsequently enters the net. A Blocked Shot is not classified as a Shot Off Target.
Shots (including Headers)A shot is defined as any intentional goal attempt that:
- Goes into the net
- Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last man.
- Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
- Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
- Hits the frame of the goal.
- Goes over or wide of the goal without making contact with another player.
Blocked Shots (including Headers)A Blocked Shot is defined as an attempt to score including:
- An attempt on target Blocked by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.
- Incorporates shots Blocked unintentionally by the shooter’s own teammate.
- Clearances off the line by an opposition player (last line Blocks) are classified as Shots on Target and not as a Blocked Shot.
Shot Location (including Headers)The position of the ball when the shot is taken (shot origin). Any event originating on a line, will be collected as inside that area. For example, a shot on the 18-yard line will count as being inside the box.
OffsidesAwarded to the player deemed to be in an offside position where a free kick is awarded.
AssistsThe final touch from a teammate, which leads to a recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as travelling to the Goal-scorer irrespective of the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
TacklesA tackle is defined as when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
InterceptionsThis is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
PassesThe attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.
CrossesA ball played from a wide position targeting a teammate(s) in a central area within proximity to the Goal. The delivery must have an element of lateral movement from a wider position to more central area in front of Goal.
Fouls ConcededA foul conceded is defined as any infringement penalised as foul play by a referee that results in a free-kick or penalty event.
Offsides are not given as a foul conceded.
Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player or team. In these scenarios a free-kick or penalty event must occur for a foul to be awarded.
Fouls WonA Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.
- Handball – A deliberate hand ball by an opposition player.
- Dive – A deliberate attempt for an opposition player to deceive the referee and win a free kick.
- Back pass – A pass picked up by a Goalkeeper when played from a teammate.
- Illegal restart – An opposition player has consecutive touches directly after a dead ball situation.
- Dissent – A player shows dissent towards a match official.
- GK 6-second violation – A Goalkeeper picks up the ball and holds onto it longer than 6 seconds.
- Obstruction – A player traps the ball between their legs to stop an opposition player from playing the ball.
Goalkeeper SavesA goalkeeper preventing the ball from entering the goal with any part of his body when facing an intentional attempt from an opposition player.
Player PointsFor disciplinary points, points are awarded as follows:
- 1 point per foul conceded
- 3 points per yellow card
- 6 points per red card
Football Specials BettingEuropean Summer/Winter Transfer BetsBets will be settled according to which team the nominated player is registered to when the relative transfer window closes. Loan deals count unless otherwise stated. In the event that the player does not move to another club, all bets placed on his current team will be settled as winners. Should a player sign for an unlisted club, all bets will stand. Pre contracts or other similar agreements will not count towards this bet. Bets placed after public announcement will be void.
Next Permanent ManagerBets will be settled on the next permanent manager as announced officially by the club. Caretaker and interim managers do not count unless they complete at least 10 competitive games in charge and they will then be deemed the permanent manager. In the event of any ambiguity over the selection of the Manager, spino33.com may determine using its reasonable discretion on how to settle the market based on the information available at the time. In the event that an unlisted manager is appointed, all bets will stand. All bets placed after public announcement will be deemed void.
Number of trophies won
Unless specifically stated, Bets will be settled according to the particular team's performance within the following competitions: the domestic league, their equivalent of the respective FA Cup and EFL Cup as well as the Champions League, Europa League or Conference League. Any Other trophies do not count.
Manager Next ClubBets will be settled according to which club the nominated Manager will represent next. All bets placed after public announcement will be deemed void.
Next Manager to Leave Post (Sack Race)Bets will be settled according to which manager leaves his post before the last scheduled league fixture including playoffs. This includes getting sacked as well as a decision made by the manager. Bets placed after public announcement will be void.
Squad selection listBets will be settled according to whether a player be included in the squad for the tournament? Bets placed after public announcement will be void.
Daily SpecialsAll Bets found under Day Specials will be settled according to the accumulative result or condition of the bet on the day. Only the time zone of where the tournament is held will be taken into consideration. If any matches concerning the teams playing on the day are postponed or abandoned all bets will be void.
Fantasy matchesIn Fantasy matches two teams compete virtually only. The winner of this match-up is the team that scores the most goals on the current match day against a real opponent. Only goals are counted, victory or loss is irrelevant.
16.26
Formula 1Season MarketsDrivers championship
Predict the winner of the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Constructors championship
Predict the winner of the Constructors Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
How many grand prix races will a specified driver win during the championship
Predict how many Grand Prix races a specified driver will win during the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Season match bet
Predict which driver will achieve the best position in the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Named driver most / Number of pole positions during the season
Select the driver from those listed who will achieve the most/number of pole positions during the season.
Bets will be determined by the official classification for each Grand Prix.
Named driver most / Number of grand prix wins during the season
Select the driver from those listed who will achieve the most/number of Grand Prix wins during the season.
Bets will be determined by the official standings immediately following the final Grand Prix of the season.
In the event of a tie bets will be void.
Individual Grand Prix MarketsRace winner
Predict the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Podium finish
Predict the driver who will achieve a podium position.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Points finish
Predict a driver who will achieve a points finish.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full laps completed will determine settlement but if both drivers have completed the same number of full laps, bets will be void.
Both drivers must start the race for bets to stand.
First retirement in race
Predict which driver will be the first to retire after the start of the race.
The signal to start the formation lap will indicate the start of the race.
If two or more drivers retire during the same lap dead heat rules will apply.
Total Classified Drivers
In accordance with Rule 45.2 of the FIA Formula One Sporting Regulations, drivers that have completed 90% or more of the number of laps covered by the winner (rounded down to the nearest whole number of laps) will be considered as classified for that race. Those who have not met the 90% threshold will, therefore, be settled as not classified.
Number of finishers
Predict whether the number of finishers will be over or under a specified number.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (constructor vs constructor)
Predict which team will have a driver that obtains a better finishing position than all of the members of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
First constructor retirement
Predict which team will have a driver that retires earlier than any member of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
If two or more drivers retire during the same lap dead heat rules will apply.
Winning constructor in the race
Predict which team will contain the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement
Nationality of race winner
Predict the nationality of the race winner.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Winning margin
Predict whether the winning margin between the race winner and the rest of the field will be over or under a specified time.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Safety car
Predict whether or not the safety car will appear during the race.
If a GP is started with a safety car phase (due to inclement weather, for instance) instead of starting lights, this phase shall not be considered a safety car phase for betting purposes. The same applies for safety car phases during a restart directly after red flag periods. A virtual safety car will NOT count as a normal safety car for betting purposes.
First lap retirements
Predict how many drivers will not complete the first lap.
The start of any Grand Prix is defined as the signal to start the formation lap.
Only those drivers who actually start the race (even from the pit lane) will be counted. Drivers who do not start the race are understood to be classified as "DNS" in the official race results.
Top 6 finish
Predict a driver who will finish in the first six positions in the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Named driver to be the fastest qualifer, record the fastest lap in the race and win the race
Predict whether a named driver will be the fastest qualifier, record the fastest lap in the race and in the race.
All three predictions must be correct for the bet to be successful.
he podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Finishing position of a named driver
Predict the finishing position of a named driver in a specified Grand Prix.
Bets settled on the positions at the time of the podium presentation and any subsequent alterations will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest lap in the race
Predict the driver who will record the fastest lap in the race.
Bets settled on the official classification.
Race dual forecast
Predict a pair of drivers to finish first and second in any order. Only one stake is required.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest qualifier and win the race
Predict that a driver will record the fastest time in the final qualifying session and then win the race.
The fastest qualifier will be the driver who sets the best time during the final qualifying season. Any subsequent adjustments to grid positions will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Both predictions must be correct for bets to be successful.
Lap one leader
Predict which driver will lead the race after the first lap.
If there is a change to the scheduled course prior to the start of the race, bets placed on this market will stand.
If a driver or team is disqualified or retires during the first lap, bets placed on this market will stand.
If the selected driver takes no part in the first lap, bets placed on that driver in this market will be void.
If the race starts under a safety car, bets placed on this market will be void.
Adjustments to settlement will not be made for any changes or adjudications made by governing bodies after the event.
Qualifying markets
Pole position
Predict the driver who sets the best time during the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Match betting in qualifying
Predict the driver who will set the best time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Both drivers must start the qualifying session for bets to stand.
Winning constructor in qualifying
Predict which team will contain the driver that sets the fastest time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Winning driver in a specified free practice session
Predict the driver who will record the fastest time in the practise session.
Bets will be settled on the official timings immediately following the end of the session.
Bets placed on drivers not taking part will be void.
Winning margin
Predict whether the qualifying winning margin between the pole position winner and the rest of the field will be over or under a specified time.
16.27
FutsalAll match markets are based on the result at the end of a scheduled 40-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Betting
Match result: Bets will be settled according to which team wins the match e.g. home team, Draw or Away team.
Number of goals: Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap: Bets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term Betting
Outright Winner and other Competition Position bets: Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top Goalscorer: Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
16.28
GolfBets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.
If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.
Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).
Top 5 / Top 10 / Top 20 Finish
In the tournaments where the above ‘Place’ markets are offered, the ‘Dead Heat Rule’ will be applied.
Making the cut
For bets to stand, the named player must play 36 holes.
'Round' 3 Balls
For 'Round' 3 Balls it is required that all 3 participants play at least one ball in the particular 'Round' for bets to stand. If 1 or more players do not play at least one ball, then all bets will be considered void. In the case where 2 or more participants get the same score, the 'Dead Heat Rule' will be applied.
16.29
GymnasticsThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
16.30
HandballAll match markets are based on the result excluding overtime if played unless otherwise stated. In 2-way markets Push rules apply unless otherwise stated.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Player Specials: For player matches or handicaps all players must participate in the match for bets to stand. No refunds for non-starters in top scorer markets.
16.31
Ice HockeyThere must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
All bets are regular time only unless other is stated.
If a market is stated to include overtime and penalty shootout but overtime or the penalty shootout is not played and the match is ended in a draw, all bets will be settled according to the final score at regular time.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team´s score and the game total for settlement purposes. This rule applies only for markets which include Overtime.
NHL Western or Eastern Conference Winner - The team that progresses to the Stanley Cup Final will be deemed the winner.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
Goalie Specials
Must start for action. Includes Overtime, Shootout does not count.
Grand Salami: All Matches must be played for bets to stand. If a game/s is postponed, bets will be voided unless the game is played within 12 hours of original starting time. If the market OVER/Under total goals is already OVER without postponed match being played bets will stand.
Fantasy matches
See football rules.
16.32
Indy CarOutright winner of the series:
Predict the winner of the series.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
The start of any race is defined as the signal to start the formation lap.
The podium presentation will count as the result and any subsequent enquiries will not affect settlement of bets.
16.33
JudoThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
16.34
LacrosseThe winner is determined by the official results list.
16.35
Mixed Martial ArtsResults will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
A wager on a fighter "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.
The halfway point of a round is at exactly two minutes and 30 seconds of a 5 minute round. Thus, 3½ rounds would be two minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered.Any other bets are graded according to their specific wording.
A Unanimous Decision is recognized when all three judges score him as the winner.
A Split-Decision is recognized when two judges score him as the winner and one judge scores the other fighter as the winner.
A Majority Decision is recognized when two judges score him as the winner and one judge scores the fight a draw.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Fight start markets means: Will the round will take place? example: Fight starts round 2: Yes is won if at least one second of 2nd round takes place
Fight Statistics
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned, except for Round 1 Statistics markets.
Settlement of the following markets will be determined by
The Official Home of Ultimate Fighting Championship | UFC.com provided data; and according to their definitions of individual statistics:
Total Strikes Landed
Fight and Round Totals (including Fighter and Milestones)
Most Strikes Landed
Fight and Round
Total Significant Strikes Landed
Fight and Round Totals (including Fighter and Milestones)
Most Significant Strikes Landed
Fight and Round
Total Takedowns Landed
Fight and Round Totals (including Fighter and Milestones)
Most Takedowns Landed
Fight and Round
Total Knockdowns
Fight and Round (including Fighter and Milestones)
In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
16.36
Motor BikesOutright championship betting
Predict the winner of the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Abandoned/postponed
If an event is abandoned or postponed and no official result is declared bets are void.
Individual race betting
Predict the winner of the race.
The start of the race is defined as the signal to start the warm-up lap.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Podium finish
Predict that a rider will finish in a podium position.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Pole position
Predict which rider will qualify in pole position.
Bets are settled on the positions set during the final qualifying session. Any subsequent adjustments to grid positions will not count.
Head to head match betting
Predict which rider will achieve the best finishing position.
Both riders must start the race for bets to stand.
If one rider does not finish the race the other rider is deemed the winner.
If neither rider finishes the race the rider who completes the most full laps is the winner. If both riders complete the same number of full laps but do not finish the race, bets are void.
Group betting
Predict which rider in the group will achieve the best finishing position.
If one or more of the riders do not finish the race, then the rider who completes the most full laps is the winner.
If any rider in the group does not start the race all bets are void.
16.37
Motor SportsGeneral Rules
Winners of all qualifying bets will be settled on the official qualifying times.
Head-to-Head (H2H) bets:
Predict which Driver or rider will achieve the best finishing position.
Qualifying: If at least one of the two drivers either does not start his session or does not finish his individual session with an official round time then all bets will be void.
Race: If at least one of the two drivers does not show up at the start then all bets will be void. If one or both drivers do not classify then the driver who has completed more laps is the winner. If both drivers do not classify and have the same number of completed laps, then all bets will be void.
16.38
Nordic CombinedOutrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Nordic Combined, both participants must start in the first section of the competition for bets to stand. If one participant dont start the second section of the competition, the bet will still be valid. If both participants dont start the second section of the competition, results from the first section of the competition will decide the outcome.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
If the result from the PCR (Provisional Competition Round) must be used, all bets will be cancelled.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.39
OrienteeringThe winner is determined by the official results list provided by the International Orienteering Federation (IOF) or any other officially body deemed to have authority.
H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (IOF or any other officially body deemed to have authority. )
16.40
PesäpalloThreeway and Total Runs results are counted after two periods (four innings both). Unless otherwise stated, bets do not include possible extra inning or a scoring contest. If a match is interrupted and not played within 12 hours, all undecided bets are considered void. All bets are settled on the official results of the Finnish Superpesis Pesäpalloliitto.
16.41
PentathlonThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
16.42
PoolThe winner is determined by the official results list.
16.43
RallyOutright championship betting:
Predict the driver who will win the championship.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
Bets settled on the drivers who finish the race in the podium position, with the podium presentation counting as the result. Subsequent enquiries will not affect settlement of bets.
Match Betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full stage completed will determine settlement but if both drivers have completed the same number of full stages, bets will be void.
16.44
RowingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start otherwise all bets will be void.
16.45 Rugby UnionAll match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
16.46 Rugby League
All match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
16.47
SailingThe winner is determined by the official results list. Dead heat rules apply.
Head to head bets require both participants to start to see action otherwise all bets will be void.
16.48
ShootingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start to see action otherwise all bets will be void.
16.49
Ski JumpingOutrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Ski Jumping, both jumpers must qualify for and start the event for bets to be valid. In Nordic Combined, both participants must start in both sections of the competition for bets to stand , and at least one of the participants must finish both sections of the event for bets to stand.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
16.50
SnookerOutright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Match result
If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result. A match is deemed to have started once the break of the first frame is taken.
Handicap
If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.
Total frames under/over
If a match is not completed for any reason all under/over bets will be voided unless the result is already determined.
Correct score
If a match is not completed for any reason all bets will be voided.
Result after 4/8 frames
4/8 frames must be completed for bets to stand.
Race to 3/5/7/9 frames
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Highest break (Match)
Bets will be voided if the result is a draw or a match is not completed for any reason.
Highest break (Tournament)
In the event of a dead heat, dead heat rules will apply.
Stage of elimination (Tournament)
A player must play one shot in the tournament for bets to stand.
Frame winner
A specific frame must be completed for bets to stand.
Total points in a frame, 50/100 break in a frame, player 50/100 break in a frame
If a specific frame is not completed for any reason all bets will be voided unless the result is already determined.
Total century breaks/ Total player century breaks
If a match is not completed for any reason all bets will be voided unless the result is already determined.
147 break
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Match to go do a deciding frame
If a match is not completed for any reason all bets will be voided unless the result is already determined.
1st red/colour potted
Foul shots and free balls do not count
Re-rack
In the event of a re-rack in any frame the following rules apply:
Completed bets: all bets that are already determined before the re-rack stand.
Uncompleted bets: all bets that are not determined before the re-rack will be settled on actions occurring after the re-rack only.
16.51
Snow BoardingThe winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
If the conditions of a specific event are changed prior to the commencement of the event, all bets will be void.
If a specific event is postponed by more than 12 hours, all bets will be void.
16.52
Speed SkatingThe winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
Head to head bets require both participants to start to see action otherwise all bets will be void.
16.53
SpeedwayThe result of an abandoned or unfinished game will count as valid (including all additional bets) if the current result will be accepted by the league’s authority as an official result from the match. No matter how many heats have been completed at the time of abandonment - all bets will be settled according to the official result. If the new date of an abandoned meeting will be arranged – all bets will be voided.This also applies to Handicap and Over/Under bets.
H2H:
Both riders must start in minimum three races for bets to be valid.
Heat winner:
For individual heat winners, where the riders are named, all named riders must participate in the heat, otherwise bets will be voided.
Total points (Over/Under):
If a rider does not compete in at least three heats then all bets will be void. The jokers and bonus points do not count (therefore points scored are: three for winning the heat, two for second place, one for third place).
Total Points (Grand Prix):
For Grand Prix events, settlement will be based on points accumulated in the main round (20 heats) only (excluding the semi-finals and final heat).
Live:
All markets will be settled according to the result announced after the last heat (league’s games) or the final podium’s order (Individual events or Grand Prix competitions). Later disqualifications and point deductions will not count.
H2H (Leagues):
The rider who gets the most points will win the H2H bet. Bonus and joker points are not included. Therefore points scored are as followed: three for winning the heat, two for second place, one for third place. In H2H bets, one rider must start a minimum three races for bets to be valid. When two riders finish the match with same amount of points the following applies: 1) Higher place will be given to the rider having the most number of 1st places. 2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
H2H (Grand Prix):
The rider who gets higher ranking according to the official results of GP event will win the H2H. By definition the winner is the rider who gets the better place in the final heat. If riders don't reach the final, the winner will be the rider with the higher number of points gathered in the event. If both riders get the same number of points, then the following applies:
1) Higher place will be given to the rider having the most number of 1st places.
2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
16.54
SwimmingBets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.
16.55
TaekwondoThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
16.56
Table TennisThe winner is determined by the official results list.
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
16.57
TennisOutrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Change of Venue or Playing Surface
All bets stand even if there is a change of announced playing surface or they are changed from indoor to outdoor.
Delay or Suspension
If a tennis match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
Match Winner including In-Play
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Set Winner including In-Play
If set in question is not completed for any reason, all bets on the Set Winner market of that specific set will be considered void.
Set Betting including In-Play
If a tennis match is not completed in its entirety for any reason, all Set Betting Wagers (Best of 3 or Best of 5) will be considered void.
Match Games including In-Play
If a match is not finished for any reason, all bets on Match Games will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 6-4, 3-3; bets on Match over 18.5 games will be settled as won and all bets on Match under 18.5 games will be settled as lost since any natural conclusion to the match would have resulted in at least 19 games being played.
Match Games Handicaps including In-Play
If a match is not finished for any reason, all bets on Match Handicaps will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 7-5, 5-7, 4-4; bets on all handicaps of +2.5 or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 or more (-3.5, -4.5 etc.) will be settled as lost. All bets on handicaps of 1.5 and 0.5 will be considered void.
Set Games including In-Play
If a set is not finished for any reason, all over/under bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the 1st set when the score was 4-4; all bets on over 9.5 games will be settled as won and all bets on under 9.5 games will be settled as lost. All bets on over or under 10.5, 11.5 and 12.5 games will be void.
Set Games Handicaps including In-Play
If a match is not finished for any reason, all handicap bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the first set when score was 4-4, all bets on set handicap of +2.5 games or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 games or more (-3.5, -4.5 etc.) will be settled as lost.
Game Winners including In-Play
If game in question is not completed for any reason, all bets on that specific game will be considered void. All determined games will be settled accordingly.
Match Set Handicap including In-Play
If a match is not finished for any reason, all bets on the Match Set Handicap market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If Player A wins the first set and Player B retires in the second set, +1.5 set handicap for Player A will be settled as won and -1.5 set handicap for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 2-0, winning 2-1 or losing 1-2.
Example 2 (Best of 5 match): If Player A wins the first and second set, +1.5 and +2.5 sets for Player A will be settled as won and -1.5 and -2.5 sets for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 3-0, winning 3-1, winning 3-2 or losing 2-3.
Number of Sets including In-Play
If a match is not finished for any reason, all bets on the Number of Sets market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If any player retires in the 3rd set, over 2.5 sets will be settled as won and under 2.5 sets will be settled as lost since any natural conclusion to the match would result in 3 sets having been played.
Example 2 (Best of 5 match): If Player A and Player B are one set all (1-1) and one of the players retire in the 3rd set, all bets on over 3.5 sets will be settled as won and under 3.5 sets as lost since any natural conclusion to the match would result in at least 4 sets having been played.
Set Correct Score including In-Play
If set in question is not completed for any reason, all Correct Score bets on that specific set will be voided.
Game Correct Score including In-Play
If game in question is not completed for any reason, all Correct Score bets on that specific game will be voided.
Match Tie Break
When a Match Tie Break is played in the final set to determine the match, it will be counted as 1 Set and as 1 Game.
Prop Betting
If a match is not finished for any reason, all bets on Prop Betting not mentioned above will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
16.58
TrottingWinner and top 3:
If a horse that is scheduled to participate in a race does not take part all bets on that horse will be voided unless otherwise is stated in the help text on the market.
The winner is determined by the official results list. Dead heat rules apply.
Rules for Trotting H2Hs:
Stakes will be refunded if one or both of the horses in a head-to-head are non-runners, if the race is abandoned or if both horses fail to complete the course/fail to record an official time.
When two horses paired in a head-to-head dead heat then bets will be void and stakes refunded. Both/all horses are unplaced with identical total times (Norway only).
Best Result
In this bet we are making a H2H duel consisting of two horses from two different races. The horse with the best final position wins the duel. Stakes will be refunded if at least one of the horses withdraws before the race and if there are withdrawals in one or both races according to the following:
H2H Couple :
Two participants are combined to form a "team". The "team" with the best (individual) final result (of an individual participant) wins the duel. If one or more participants do not start, the stakes will be refunded.
H2H Time handicap
The horse that finishes with the best kilometer time, including the time handicap, wins the duel.
Example: If horse A gets 15,0 in kilometer time and is handicapped with 0,2 seconds, its total kilometer time will then be 15,2 seconds. If horse B, who is not handicapped, gets 15,1 in kilometer time, the H2H is won by horse B. Should the horses end up with the same kilometer time, the draw alternative will be the correct one. If, for any reason, there are no official times for the horses, the following rules stand for Time Handicap:
Bets will be cancelled if the handicapped horse is ahead of his opponent in the result list, and they both finish the race.
If the handicapped horse (by 0.1 sec or more) is after the opponent in the result list, the opponent is the winner of the duel. The opponent must also finish the race.
If one of the horses fails to finish the race, the other one wins the duel. If none of the horses finishes the race, bets are cancelled.
Most winning driver
Predict which driver wins most (official) races during the year. If two drivers have the same number of wins, second places count, and there after third places. Other drivers on request.
Most V75-wins (Sweden)
Predict which driver wins the most V-75 races including other Rikstoto races during the year. If two drivers have the same number of wins, second places count, and thereafter third places. Other drivers on request.
V75/V65/V5 - Odd or even Total
Predict whether the sum of the added starting numbers of the V75-winners be odd or even.
V75/V65/V5 - Odd or even Most winners
Predict whether there will be most odd or even starting numbers among the V75-winners.
Win money or not
Predict whether or not the horse of your choice will be money placed and receive prize money. The official result list from the race organizer counts.
Bets are refunded under these conditions:
- If at least two horses have been withdrawn from a race with a starting field of 8-10 horses.
- If at least three horses have been withdrawn from a race with a starting field of 11-13 horses.
- If at least four horses have been withdrawn from a race with a starting field of 14-15 horses.
16.59
VolleyballAll match markets are based on the result after a maximum of 5 sets unless otherwise stated. Golden sets do not count for settlement purposes.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Events played on three sets: if an event is played on three sets third set is to be considered as the 5 set in normal volleyball. Set Handicap markets will be voided all the rest will stand.
16.60
WaterpoloIf the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
16.61
YachtingThe winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
16.62
Business And PoliticsResults of elections are settled on the official declared result, later legal challenges do not count for settlement purposes.
US Elections:
The US presidential election market will be settled according to the candidate that receives the most projected Electoral College votes. If the publicly announced winner is not formally inaugurated, bets placed on this candidate will stand and other selections will remain settled as lost.
16.63
EntertainmentResults based on official governing body. Bets on events in which the user is participating in or know the result of are not permitted.
16.64
eSportsGeneral Rules
All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
If at least 50% of the team roster is replaced via a stand-in, all bets will be voided, and a new fixture will be created.
In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.
If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, all live offers will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
All markets consider overtime, unless stated otherwise in the market name.
If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bet.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All In-Play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
Outright betting
No refunds on non-starters.
General markets
Match Winner 2-way: Pick the team to win the entire match.
Match Winner 3-way: Pick the winner or a draw.
Match Winner with Handicap: Pick the winner considering a point advantage/disadvantage.
Exact Match Score: Predict the final map score (e.g., 2-0, 2-1).
Maps odd/even: Will the total number of maps played be odd or even?
Map Winner: Pick the winner of a specific map.
Total Maps Over/Under: Will the total number of maps played be above or below a certain number?
Team to Win at Least 1 Map (Yes/No): Will a specific team win at least one map?
Counter-Strike
For settlement purposes, we use
https://www.hltv.org/ and
https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.
If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of CS2 Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Map Winner 3-way: Pick the winner, loser, or draw for a specific map.
Match Winner Double Chance: Combine two possible match outcomes into one bet (win/draw).
Match / Map Winner: Combine a match winner and map winner prediction.
Overtime Selection: Will overtime be played in the match?
Total Rounds: Will the total number of rounds played in a map be above or below a certain number?
Map Winner with Handicap: Pick the map winner considering a point advantage/disadvantage.
Correct Round Score: Predict the final round score for a map (e.g., 16-10).
Round X Winner: Pick the winner of a specific round.
Pistol Round Winner: Pick the winner of the first or thirteenth round (pistol rounds).
First to Win # of Rounds: Pick the team to reach a certain number of rounds first.
First Half Winner: Pick the team with the most rounds won after the first half (12 rounds).
Second Half Winner: Pick the team with the most rounds won in the second half (after first 12 and before conclusion).
Map Winner / Total Rounds: Combine a map winner prediction with the total number of rounds played.
Correct Pistol Round Score: Predict the exact score of the pistol rounds.
Map Winner / First Pistol Round Winner: Combine map winner and first pistol round winner predictions.
Map Winner / First Half Winner: Combine map winner and first half winner predictions.
First Half Round Handicap: Pick the first half winner considering a point advantage/disadvantage.
Team Total Rounds: Pick the team to reach a certain total number of rounds in the entire match.
First Half Team Total Rounds: Pick the team to reach a certain total number of rounds in the first half.
Winning Margin: Pick the team to win by a specific round difference.
Correct First Half Round Score: Predict the exact score of the first half.
Map X Player kills – how many kills will the chosen player do in said map including any overtime.
Utility markets
1. Utility markets (Zeus/Incendiary/Molotov/Frag grenade/Knife kills) are resolved based on official data.
2. The market “Map At Least One Molotov Or Incendiary Kill”:
a. Includes the thrown projectile (Molotov/Incendiary grenades) damage and fire damage.
Dota 2
For settlement purposes, we use
https://www.dotabuff.com/If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect within 4 minutes of in-game time or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Towers: Over or under a certain total destroyed towers for a map. whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Tower: Which team destroys the first tower.
Map First Barracks: Which team destroys the first barracks.
Map First Aegis: Which team picks up the first aegis.
Map Total Kills odd/even: Odd or even final kill count for a map.
Map Rampage: whether at least one player, from any of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Ultra kill: whether at least one player, from any of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from any of the teams, has scored 10 or more kills without dying, and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed, and this event is announced in game.
Map Type of activated rune spawned at specific Map time: type of rune, which spawns at specific game time (thresholds) and is activated (or bottled and activated later) by one of the players. The market is cancelled if a player destroys the rune.
League of Legends
For settlement purposes, we use
https://lolesports.com/en-GB/ and
https://liquipedia.net/.
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 3 minutes of in-game time, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Turrets: Over or under a certain total destroyed towers for a map. whether the destroyed turrets count in a Map (based on the visible in-game score, which is the sum of the destroyed turrets by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Inhibitor: Pick the team that destroys the first Inhibitor.
Map First Baron: Pick the team that kills the first Baron.
Map Total Kills odd/even: Predict whether the final kill count in a map will be odd or even.
Map Quadra Kill (yes/no): Will any player get a quadra kill during the map? whether at least one player, from either of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Penta Kill (yes/no): Will any player get a Penta kill during the map? whether at least one player, from either of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the Map.
Map Dragon soul type: Type of third spawned dragon since the start of the Map.
Map Certain type of dragon kill: Will a specific type of dragon be slain at least once during the map?
Map Winner / Map Duration: Pick the map winner along with the duration of the map.
Map Winner / Total Kills: Pick the map winner along with the total number of kills in the map.
Valorant
For settlement purposes, we use
https://www.vlr.gg/ and
https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match and match side markets will be voided.
If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of Valorant Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Overtime Selection: Whether Overtime will be played or not.
Round X Winner: Pick the winner of a specific round (e.g., Round 5).
Pistol Round Winner: Pick the winner of the first pistol round or the second pistol round.
First to Win # of Rounds: Pick which team reaches a certain number of rounds first (e.g., First to win 7 rounds).
First Half Winner: Pick which team has a higher number of won Rounds after the first half (first 12 rounds).
Second Half Winner: Pick which team has a higher number of won Rounds after the first half and before the Map is concluded.
Map Winner / Total Rounds: Pick the map winner along with the total number of rounds played in the map.
Correct Pistol Round Score: Predict the exact score of the pistol rounds within a map.
Map Winner / First Pistol Round Winner: Pick the winner of the map and the winner of the first pistol round.
Map Winner / First Half Winner: Pick the winner of the map and the winner of the first half.
First Half Round Handicap: Pick the winner of the first half after a handicap is applied.
Team Total Rounds: Pick which team will reach a certain number of rounds.
First Half Team Total Rounds: Pick which team will reach a certain number of rounds in the first half.
Winning Margin: Pick the team that will win by a certain round difference’
Correct First Half Round Score: Predict the correct score in the first half.
King of Glory, Mobile Legends, Wild Rift (similar rules)
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.
FreeFire & PUBG
1. Round winners will be determined based on the last player or team remaining alive (the “chicken dinner”).
2. In the event of unforeseen circumstances preventing market resolution, we reserve the right to void all bets.
Deadlock1. If a competitor disconnects in the first 8 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 8th minute of play on the given map, bets will be settled according to the official result.
Rainbow Six: Siege
1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 2 rounds, all affected bets on that map, match, and match side markets will be voided.
Geo Guessr
1. All bets on Geoguessr matches will be settled based on the official result as determined by the tournament organizer (TO) on the official website:
GeoGuessr - Let's explore the world! . This includes any in-game decisions or modifications made by the TO during the match.
2. If a player retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
Call of Duty
1. In the event of a map reset, where the map is restarted from the beginning instead of continuing from the point of reset, we reserve the right to void all affected markets.
World Of Tanks (Mir Tankov)
1. If a map starts with fewer than 14 competitors, all bets on the map will be voided.
2. If a competitor disconnects in the first minute and is unable to reconnect within 2 minutes of the in-game time or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 1st minute of play on the given map, bets will be settled according to the official result.
General rules - player markets
1. In the case of a player substitute, all affected player markets will be voided.
Game specific rules - player markets
CS21. Player markets will be resolved based on internal data and are then confirmed with
hltv.org.
2. If
hltv.org data is corrupted or missing, all bets will be resolved via the video stream.
3. In the case of a team kill, suicide, or a player falling out of map bounds, all bets will stand and will be resolved based on
hltv.org and/or other officially available data.
Valorant1. Player markets will be resolved based on internal data and are then confirmed with
Valorant esports coverage | VLR.gg .
2. If
Valorant esports coverage | VLR.gg data is corrupted or missing, all bets will be resolved via the video stream.
3. In the case of a team kill or player suicide, all bets will stand and will be resolved.
4. In the case of a map reset due to a bug / connection issues that would normally result in a round restart, all bets will stand.
5. Specific agents (Phoenix, Kay/O…) may be downed as a result of their ultimate ability. These downs do not count towards player kills.
Dota 2
1. Player markets will be resolved based on internal data and are then confirmed with dotabuff:
2. If dotabuff data is corrupted or missing, all bets will be resolved via the video stream.
3. In the case of a deny, all bets will stand and will be resolved based on dotabuff.
4. In the case of a split kill where multiple heroes deal damage to a hero, and this hero is finished via a neutral creep or a tower, the kill is omitted from the official results and will not be counted towards the player markets.
League of Legends
1. Player markets will be resolved based on internal data and are then confirmed with
gol.gg:
2. If
gol.gg data is corrupted or missing, all bets will be resolved via the video stream.
3. Should an execute appear, all bets will stand and will be resolved based on
gol.gg.
4. In the case of a chronobreak, prematch bets will be resolved based on the official results. Already placed live bets will be cancelled, only if they were placed during the timeframe of the chronobreak. Other live bets will be resolved based on the official results.
CS Duels: Berserk League
1.
Round Restarts: Bets stand, and markets are resolved based on the official score.
2.
Player Absence: Bets may be voided if a player is absent or unable to play.
3.
Internet Issues: The game may be restarted if odds haven't changed or canceled if they have. Settled markets remain, others are canceled.
Dota 2 Duels: Berserk League
1.
Neutral Creep Kills: These count as kills by the opponent.
2.
Internet Issues: Similar to CS2, the game may be restarted or canceled. Settled markets remain, others are canceled.
3.
Simultaneous Deaths: The winner is determined by who was alive longer or who killed their opponent first, according to the official game log.
4.
Incorrect Heroes Selected: If incorrect heroes are selected prior to the beginning of the match and a significant in-game event occurs (e.g., a kill or substantial tower damage), all bets will be cancelled if. If no significant event occurs, the fixture will be restarted with correct heroes and the bets will remain.
16.65
PadelOutrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Match Winner
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Delay or Suspension
If a padel match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
16.66
SquashAll bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.